Portfolio

New CV Reel for 2024

This is my new demo reel for 2024. It’s not exhaustive but still on the long side! It’s got quick highlights of games I’ve worked on, shaders I’ve made, and tools I’ve written, though there’s more I could add.

Further down are some videos that go into more explanation of how some of the tools I’ve written work. Let me know what you think!


Building Generator

A Building Generator I made for a game project at Monolith. It is written in C# and Maxscript, and uses XML to store a building description.

Environment Art Tools

This is a video showing off three tool sets I designed professionally.
  • The first lets an artist apply colors to a collection of meshes in a volumetric way – allowing you to make a rig that can vertex-paint trees or other assets, and apply the same painting to multiple assets or LOD’s at one time.
  • The second is a diagnostic shader I wrote for 3d Studio Max that allows artists to see how the surfaces they are modelling will affect character physics and combat logic.
  • The third is a 3-layer blending shader designed for use on terrains. Each layer blends into the next based on a heightmap, allowing for nice ragged edge transitions between materials.

Football Uniform Generator

I wrote this Uniform Generator while working on NCAA Football at Electonic Arts. It is mostly written in Mel script and Visual Basic. It uses a COM connection to control Adobe Photoshop to create the uniforms.